#Basic Material Properties { AMBIENT_INTENSITY = 1.0; SELF_ILLUMINATION = 0, 0, 0; LIGHT_ILLUMINATION = FALSE; DIFFUSE_MAP = lin_windows\lin_glass10_destroyable; BUMP_MAP = common\default_bump; BUMP_SCALE = 1.0; SPECULAR_INTENSITY = 0.0; SPECULAR_POWER = 1.0; GLOSS_MAP = lin_windows\lin_glass10Asmall; REFLECTION_MAP = lin_reflections\lin_cube_hall2top; REFLECTION_INTENSITY = 0.9; LIGHT_REFLECTION = FALSE; MATERIAL_TYPE = glass; DOUBLE_SIDED = FALSE; GLASS = TRUE; GLASS_3D = TRUE; GLASS_MIN_FACE_SIZE = 5; GLASS_FRAGMENT_RATIO = 0.65; GLASS_FRAGMENT_MIN_DIAMETER = 5; GLASS_FRAGMENT_MIN_SIZE = 200; GLASS_FRAGMENT_DIVIDER = 2.5; GLASS_FRAGMENT_COUNT = 18; GLASS_SHARD_MIN_SIZE = 1; GLASS_SHARD_GRAVITY = 400; GLASS_SHARD_DAMPENING = 0.01; GLASS_SHARD_LIFETIME = 8; GLASS_BROKEN_MAP = lin_windows\lin_clear_broken; }