#Basic Material Properties { AMBIENT_INTENSITY = 1.0; SELF_ILLUMINATION = 0, 0, 0; LIGHT_ILLUMINATION = FALSE; DIFFUSE_MAP = lin_misc\lin_water; BUMP_MAP = common\default_bump; BUMP_SCALE = 1.0; SPECULAR_INTENSITY = 0.0; SPECULAR_POWER = 1.0; GLOSS_MAP = common\default_gloss; REFLECTION_MAP = lin_reflections\lin_cube_tutorial; REFLECTION_INTENSITY = 0.8; LIGHT_REFLECTION = TRUE; MATERIAL_TYPE = water; LIQUID_SURFACE = TRUE; LIQUID_SURFACE_NORMAL_BIAS = 1; LIQUID_SURFACE_TENSION = 8; LIQUID_SURFACE_DAMPENING = 0.03; LIQUID_SURFACE_SPEED = 4.2; LIQUID_SURFACE_MOTION = 1; LIQUID_SURFACE_REFRACTION = FALSE; TRANSPARENT_SORT_OFFSET = 10000; }